Heck hasn't slept in days. There's no telling if he'll dream or take a trip to the Underworld, where weeks or even months pass in a single night, and every soul is unhappy to see him. He is a bridge between the living and the dead, a freelance necromancer, and an aspiring influencer. Tonight, the sheriff calls Heck to crack open an empty coffin and a hundred-year-old conspiracy before a live audience. But it's a race against the clock as insomnia ravages him, and he mines the monstrous depths of a century-old mystery.
The Great Yonder is a lawless land where money talks and the almighty guilder reigns supreme. While corporations and city-states vie for control, outlaws with alien electromagnetic weapons fight over the scraps. But these weapons are treacherous, with explosive nuclear potential.
A group of outlaws called the Infestation rob the Winsome Company magnirail, inviting the fury of Madam Gladwin "Winnie" Sherwood, an inventor-magnate, and the most powerful woman in the world. She tasks her beau, Kaffrey Mild, with bringing the Infestation to justice. But things stall when three of the Infestation go underground in a town outside Sherwood's control.
The fallout threatens Winsome Company's ambitions for the Yonder and Kaffrey and Winnie’s relationship frays at the seams. All the while, a member of the Infestation targets Madam Sherwood personally, testing her morality and commitment to a brighter future.
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